The first thing to really go wrong coming out the gate was that the game was too damn hard. That said, there was a lot that went wrong along the way, and it's important to learn from what's gone wrong and so we should dig on into that too. I feel that I achieved my goals with StarDrive 2. It's better than a large swath of games out there. I would loved to have done better in all of these metrics, but I'm happy enough with a 70. We have a professional metacritic score of 70 vs StarDrive 1's 61. Our Steam player rating is 65%. My takeaway from this data is that of those people who are playing StarDrive 2, they are playing it for longer and generally they are enjoying themselves more.Īll-in-all, our reviews are substantially better for StarDrive 2 over StarDrive 1. We haven't sold as many copies of StarDrive 2 as we have StarDrive 1, but we may get there. double.the attention-grabbing power of StarDrive 1. Judging by how much play StarDrive 2 has had, I think it's clear that the second version held player attention with at least. However, the median play time was only 4 hours and 43 minutes, indicating that a smaller number of players just played a lot.įor StarDrive 2, the average play time has raised up above 36 hours, while the median play time is at more than 18 hours. Even so, the average play time for StarDrive 1 across 150,000+ players is 18 hours and 43 minutes. On a scale of 1 to 100 I would say my knowledge was in the negatives, because things I thought were true about making games before I started making them turned out to be untrue. When I catch grief from folks for its various shortcomings, I don't think they truly understand where I was coming from as far as game-making knowledge. I really didn't know what I was doing when I started StarDrive. I also wanted to make a game that was objectively better than StarDrive 1. I was once that kid and I wanted to give that experience to the next generation. To hear stories of kids in that 10 to 12 age range losing themselves in my galaxy - that's what this was all about in the first place. I aimed to bring Master of Orion 2 into the modern age and I think in that regard the game was a huge success. Overall I'm pleased with the design of StarDrive 2. Before outlining what's coming up in 2016, let's take a few minutes to look back on 2015 and talk about how we did with StarDrive 2. With StarDrive 2 launched out the door in April, a whole new set of players joined us to explore, expand, exploit, and exterminate throughout the galaxy. This past year was a great year for Zero Sum Games.
0 Comments
Leave a Reply. |